Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Trading speed for heavier arms and armament, Elvish Horsemen delight in riding into danger instead of away from it. The open sands are much more suited towards mounted combat than their old forests were, and through the generations the Elves have greatly increased their equestrian skills.
Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
Advances from: | Desert Scout |
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Advances to: | |
Cost: | 34 |
HP: | 50 |
Movement: | 8 |
XP: | 150 |
Level: | 2 |
Alignment: | lawful |
ID | Desert Horseman |
Abilities: | skirmisher |
sword blade | 7 - 5 melee | ||
bow pierce | 5 - 3 ranged |
Resistances: | |
---|---|
blade | 0% |
pierce | -20% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | -10% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 3 | 30% |
Coastal Reef | 2 | 30% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 4 | 30% |
Hills | 2 | 50% |
Impassable | 99 | 30% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 1 | 60% |
Shallow Water | 3 | 20% |
Swamp | 2 | 30% |
Unwalkable | 99 | 20% |